Biblical allegories in interpolations of ‘Immortality’ (2022)

Authors

  • Adriana Lemos Ifsul de Minas https://orcid.org/0000-0002-0012-2695
  • Emerson José Simões da Silva Instituto Federal de Educação, Ciência e Tecnologia do Sul de Minas Gerais, Campus Pouso Alegre

DOI:

https://doi.org/10.34640/ct10uma2025lemossilva

Keywords:

Immortality, videogame, film, interpolation, cinema

Abstract

This article discusses the excerpts with biblical content interpolated in Immortality (2022), a game from Half Mermaid Productions, directed by Sam Barlow. It features excerpts from three fictional films, Ambrosio (1968), Minsky (1970), and Two of Everything (1999). The protagonist, Marissa Marcel (Manon Gage), is the connecting link between the three films. Searching for clues to the actress’s whereabouts, the player must find the footage for key moments by rewinding and speeding up the tapes. Furthermore, the player encounters interpolated films with characters telling a biblical story. This text addresses gameplay issues related to studies by Espen Aarseth (1997) and how games work, then addresses the biblical allegories found in the interpolated videos. Therefore, the aim is to question how these allegories are represented in the game and what themes they address.

Author Biography

Emerson José Simões da Silva, Instituto Federal de Educação, Ciência e Tecnologia do Sul de Minas Gerais, Campus Pouso Alegre

Has a masters degree in Education, Knowledge and Society from PPGEduCS/UNIVÁS (Pouso Alegre/MG). Specialist in Architecture and Urbanism and History of Art from FAMEESP (Ribeirão Preto/SP). Graduated in Performing Arts, Licentiate and with a Bachelor's Degree in Theater Direction from the Federal University of Ouro Preto, UFOP (Ouro Preto/MG). Professor at the Federal Institute of Education, Science and Technology of Southern Minas Gerais - IFSULDEMINAS, Pouso Alegre Campus.

References

Aarseth, E. (1997). Cybertext: Perspectives on ergodic literature. Johns Hopkins University Press.

Barlow, S. (2022). Immortality [Video game]. Half Mermaid.

Gatt, P. (2020). A concupiscência da carne: O pecado original de Adão e Eva na Summa Theologiae. In S. A. Feldman, R. Tomazelli, & C. Müller (Orgs.), Identidades e alteridades no contexto tardo antigo e medieval (pp. 143–160). Editora Milfontes.

Lemos, A. F. (2020). Literatura e videogame: Como pesquisar e analisar videogames dentro dos estudos literários. Pedregulho.

Souki, Z. (2006). Alegoria: A linguagem do silêncio. Mediação, 5, 45–58. https://revista.fumec.br/index.php/mediacao/article/view/251/248

Tavinor, G. (2009). The art of videogames. Wiley Blackwell.

Published

2025-12-18

How to Cite

Lemos, A., & José Simões da Silva, E. (2025). Biblical allegories in interpolations of ‘Immortality’ (2022). Cinema & Território, 1(10), 109–118. https://doi.org/10.34640/ct10uma2025lemossilva

Issue

Section

Articles